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Which Solitaire to Play? Klondike, Spider, FreeCell, TriPeaks

By Nesim Razon, independent Android developer

Solitaire is not one game but a whole family, and the members feel very different. Some are relaxed and lucky, others are pure planning. This guide compares four classics so you can pick the one that matches your mood, and it suggests an order for beginners.

The quick comparison

Klondike: the familiar one

You move cards between seven columns in alternating colours and send them to four foundations. Some cards start face down, so you do not know everything at the start, and that hidden part is where the luck lives. You can draw one card at a time, which is gentler, or three at a time, which is harder.

A game usually takes a few minutes to a quarter of an hour, depending on how much you think. Not every random deal can be won, and that surprises many players: a deal can simply be impossible. Cardles has a winnable-deal option for Klondike, so you can play only deals that have a solution. See the Klondike guide for the rules in detail.

Spider: the long thinker

Spider uses ten columns and asks you to build a complete run of one suit from King down to Ace, which then leaves the board. Cardles offers one, two or four suits. One suit is relaxing and usually wins; four suits is a real brain-burner where one careless move can cost the game.

It rewards planning more than any other game here, and games last longer. If you enjoy patient puzzles, you will enjoy it. If you want a quick break, use the one-suit mode. The Spider guide explains the dealing rules.

FreeCell: pure planning

All the cards are visible from the start, so there is no hidden information. You have four free cells to park single cards, and the challenge is to think several moves ahead and to keep columns and cells from clogging. Luck only decides the deal.

In Cardles every FreeCell deal is solvable. Deals are numbered from 1 to 32000, and you can enter a number to replay a favourite. If you lose, the fault was the plan, not the cards, which feels fair and makes the game good for people who like to learn from mistakes. The FreeCell guide covers the free-cell trick.

TriPeaks: the fast one

Three peaks of 28 cards sit on the table. You play any open card that is one higher or one lower than the card in the waste pile, and a streak of plays in a row scores more and more. Games are short, often one to two minutes, and the mood is light and arcade-like.

In Cardles, each new TriPeaks deck is checked with a solver, so it can be cleared. Luck still affects how long your streaks are, but the board is never a trap. Read the TriPeaks guide for scoring ideas.

Luck, skill and game length at a glance

These are feelings, not measurements, and your own speed will vary. Use them as a rough map.

A good order for beginners

Start with TriPeaks to learn the joy of streaks, move to Klondike with one-card draw to learn the foundations and hidden cards, then try one-suit Spider. Play FreeCell when you want to practice planning without luck. Finally, step up to three-card Klondike and two or four suits of Spider.

Cardles has a daily challenge that rotates between the types, which is a nice way to try each one without choosing. Hints and unlimited undo are always free, so you can learn without fear.

Choosing by mood

Common beginner mistakes in each game

In Klondike, the usual mistake is sending cards to the foundations too early, which removes cards you might need to move between columns. In Spider, filling an empty column with a random card wastes your most valuable space, so keep empty columns for moving long runs. In FreeCell, the beginner trap is filling all four cells early; keep at least one free for as long as possible. In TriPeaks, grabbing a long streak from the front is tempting, but look at which covered cards it uncovers so you do not strand a card with no neighbour.

None of these mistakes is permanent. Undo is unlimited and free in Cardles, so a bad move is just a lesson. The hint button follows a real solution where one exists, so it can also show you what a good next step looks like.

Why try more than one type

Playing only one solitaire is like reading only one kind of book. Each type trains a different skill: Klondike teaches patience with hidden information, FreeCell teaches deep planning, Spider teaches long-term thinking about empty columns and TriPeaks teaches quick pattern spotting. Switching between them keeps the cards fresh, and what you learn in one often helps in another.

Frequently asked questions

Which solitaire is the easiest?

TriPeaks and one-card Klondike are the easiest to learn. One-suit Spider is also relaxed.

Can every solitaire game be won?

No. In Cardles all FreeCell deals and all TriPeaks decks are solvable, and Klondike has an option for winnable deals. Random deals in other modes may have no solution.

Which one needs the most skill?

FreeCell has no hidden cards, so it is mostly skill. Four-suit Spider is the hardest overall.

Which is fastest?

TriPeaks, often one to two minutes per game.

Do I need an account to play?

No. Cardles plays offline and needs no account.

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